Featuring endearingly direct dialogue - for we know with certainty where these exchanges are leading - fans will draw some amusement from these interactions. Shizuo and Rentaro become increasingly irate over confusion regarding prostheses, then fight. Kirino and Miyuki chat about brotherly love, then fight. Here we"re shown what would happen if two heroes from various franchises met, and, of course, how they"d end up fighting. Fans of Sword Art Online may well look forward to picking Asuna and battling a buddy playing Kirito, but we doubt that they"d ever wish to do so in Green Hill Zone, of all places.ĭream Duel offers a more appealing premise for Dengeki Bunko fans. Increasingly baffling is the fact that the stages are all Sega-themed, despite having the 11 Dengeki worlds of the main cast to draw from. It all just feels weak, as it"s fair to expect far more involved writing given the available material. Or skipping it.īạn đang xem: Dengeki bunko: fighting climax To unlock much of the game"s content, players will be hearing this a lot. It"s insipid and particularly tiresome - every word of dialogue uttered by the game"s protagonist and antagonist to further the story is identical regardless of the player"s chosen character. Arcade Mode is familiar fighting fare featuring a woeful story involving dreams, hope, and despair, and just about serves as a device to bring characters from various worlds together.
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